Graspable Math is a dynamic learning technology that digitizes algebra notation. I've worked with the GM team since 2010 in content design, user experience, and professional development training.
Dynamic Math Activities
Designing Training Materials for New Users
Mathematical Proficiency has been the primary focus of my Master's Thesis. This work grounds the design of learning technologies in cognitive learning theory to explore formative measurement of the learning process.
Developing a Theoretical Framework to Design Measures of Math Proficiency within Learning Technologies
Top-Down and Bottom-Up approaches to Measuring Math Proficiency within GM
I am fascinated by the use of physical and digital manipulatives for learning. There is a lot of potential in designing physical objects that embody knowledge, like mathematical rules. Below are some of my projects that can teach you how to use these tools.
Understanding the role of physical manipulation when learning how to use an Abacus